dnai::commands::MoveNodeCommand Class Reference
MoveNodeCommand allow to move GenericNode in canvas. More...
#include <movenodecommand.h>
Inheritance diagram for dnai::commands::MoveNodeCommand:

Collaboration diagram for dnai::commands::MoveNodeCommand:

Public Member Functions | |
MoveNodeCommand (views::GenericNode *n, const QPointF &vec, bool save=false) | |
virtual void | execute () const override |
Execute the command. More... | |
virtual void | executeSave () override |
Save current state of the command for the reverse unExcute() More... | |
virtual void | unExcute () const override |
Reverse the execute() function. More... | |
virtual QString | infos () const override |
Get display info for this command. More... | |
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Command (const QString &name, bool save=false) | |
virtual bool | isSave () const override |
Is the command is in a save state. More... | |
const QString & | name () const |
Get the command name. More... | |
Private Attributes | |
views::GenericNode * | m_n |
QPointF | m_vec |
QPointF | m_lastPos |
Additional Inherited Members | |
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virtual | ~ICommand ()=default |
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const QString | m_name |
const bool | m_save |
Detailed Description
MoveNodeCommand allow to move GenericNode in canvas.
Constructor & Destructor Documentation
dnai::commands::MoveNodeCommand::MoveNodeCommand | ( | views::GenericNode * | n, |
const QPointF & | vec, | ||
bool | save = false |
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Member Function Documentation
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overridevirtual |
Execute the command.
Reimplemented from dnai::commands::Command.
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overridevirtual |
Save current state of the command for the reverse unExcute()
Reimplemented from dnai::commands::Command.
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overridevirtual |
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overridevirtual |
Reverse the execute() function.
Reimplemented from dnai::commands::Command.
Member Data Documentation
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private |
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private |
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private |
The documentation for this class was generated from the following files:
- Gui/app/include/dnai/commands/movenodecommand.h
- Gui/app/src/dnai/commands/movenodecommand.cpp